Earning & Conversion Model
AstroVerse integrates a skill-based earning system powered by $ASTRO token. Player rewards are contributed through a balanced ecosystem where players can earn points based on in-game performance, community participation, and strategic engagement. This model is built to reward effort and maintain economic sustainability.
5.1 Skins
Players can collect and equip rocket skins that change the appearance without giving any gameplay advantages.
Rocket Skins: Variety of designs
Store Skins: can be purchased using $ASTRO and Shards/
Skins Class: Classic skins, Rare skins and exclusive Skins.
Exclusive Skins: Events can be obtained only through participating events.
Visual Effect: each skin has its own special visual effect.
5.2 Boost Upgrades
Players can upgrade boosts to improve their in-game effectiveness:
Duration: Extend the active time of the boost.
Power: Enhance the strength or range of the boost.
Cooldown: Reduce the time between boosts.
Upgrades are purchased with $ASTRO and/or Shards.
5.3 Unlockable Features
Game environments and cosmetic enhancements can be unlocked by players to add more to the gaming experience:
New lanes & Zones: Visually distinct tracks and environments.
Music themes: Changing the soundtrack of the run. Wide variety from heavy beats to orchestral space scores.
Feature Unlocks: tied to player level progression (Shards) or $ASTRO spending.
5.4 Points to $ASTRO Conversion
All gameplay activities award in-game points.
Points can be claimed and converted into $ASTRO through claim in-game system
This conversion rate is designed to balance fun gameplay with economic sustainability. As well as preventing overinflation of rewards.
5.5 Example Earning Flows ( Concept Only )
Player Complete a high-scoring run, earning points + Shards
Points are claims for $ASTRO and shards (Used to upgrade boosts)
$ASTRO can be spent in the store (Rare skin or Music Theme)
The cycle continues, creating ongoing engagement and healthy token circulation.
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