# Roadmap

#### Q3 2025

* AstroDash goes live as a mini-app.<br>
* Core gameplay loop released: endless runner mode, basic leaderboards, daily login rewards.<br>
* Simple web and mobile compatibility (no app store yet).<br>
* Wallet integration for score tracking (no token payouts yet)<br>
* Airdrop campaign and marketing begins<br>
* $ASTRO Contract address released<br>

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#### Q4 2025

* $ASTRO lists on its first centralised exchanges<br>
* Add progression system (XP levels, skins unlockable via play).<br>
* Begin rolling out marketplace for cosmetic skins<br>
* Backend optimization for scalability to handle larger concurrent player counts for AstroDash

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#### Q1 2026

* Friends lists, private challenges, and in-game chat.<br>
* First guild/clan system with shared leaderboards.<br>
* Introduce token reward trials for tournament winners (capped to avoid inflation).<br>
* Collaborations with other NFT collections for cross-over skins.\ <br>

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#### Q2 2026

* Begin integrating on-chain achievements (mintable proof-of-skill NFTs).<br>
* Host first large-scale sponsored tournament with a prize pool from partnered brands.<br>
* Soft-launch mobile app version for iOS/Android.<br>
* Multi-Game expansion begins: Team starts working on next AstroVerse game - World Slice&#x20;

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#### Q3 2026

* New AstroDash maps, hazards, and power-ups.<br>
* First season-long league with cumulative scoring.<br>
* Economy balancing update to refine token payouts.<br>
* Release teaser for Game #2 World Slice.<br>
* Open whitelist beta signups for existing AstroDash players.<br>
* Add shared wallet system so one account works across all arcade games.\ <br>

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#### Q4 2026

* Launch World Slice in early access for whitelisted wallets<br>
* Introduce cross-game leaderboards (points earned in both titles contribute to shared ranks).<br>
* Limited-time crossover events where achievements in one game unlock rewards in the other.\ <br>

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#### Q1 2027

* Launch Arcade Hub platform<br>
* Roll out referral rewards program with bonuses for bringing in new players.<br>
* Continue seasonal updates for older titles to keep them active.<br>

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#### Q3 2027

* Release one new game per year (rotating genres to appeal to different player types).<br>
* Expand brand partnerships for in-game cosmetic integrations.<br>
* Explore real-world tournaments and live eSports-style events for arcade titles.
