Roadmap

Q3 2025

  • AstroDash goes live as a mini-app.

  • Core gameplay loop released: endless runner mode, basic leaderboards, daily login rewards.

  • Simple web and mobile compatibility (no app store yet).

  • Wallet integration for score tracking (no token payouts yet)

  • Airdrop campaign and marketing begins

  • $ASTRO Contract address released


Q4 2025

  • $ASTRO lists on its first centralised exchanges

  • Add progression system (XP levels, skins unlockable via play).

  • Begin rolling out marketplace for cosmetic skins

  • Backend optimization for scalability to handle larger concurrent player counts for AstroDash


Q1 2026

  • Friends lists, private challenges, and in-game chat.

  • First guild/clan system with shared leaderboards.

  • Introduce token reward trials for tournament winners (capped to avoid inflation).

  • Collaborations with other NFT collections for cross-over skins.


Q2 2026

  • Begin integrating on-chain achievements (mintable proof-of-skill NFTs).

  • Host first large-scale sponsored tournament with a prize pool from partnered brands.

  • Soft-launch mobile app version for iOS/Android.

  • Multi-Game expansion begins: Team starts working on next AstroVerse game - World Slice


Q3 2026

  • New AstroDash maps, hazards, and power-ups.

  • First season-long league with cumulative scoring.

  • Economy balancing update to refine token payouts.

  • Release teaser for Game #2 World Slice.

  • Open whitelist beta signups for existing AstroDash players.

  • Add shared wallet system so one account works across all arcade games.


Q4 2026

  • Launch World Slice in early access for whitelisted wallets

  • Introduce cross-game leaderboards (points earned in both titles contribute to shared ranks).

  • Limited-time crossover events where achievements in one game unlock rewards in the other.


Q1 2027

  • Launch Arcade Hub platform

  • Roll out referral rewards program with bonuses for bringing in new players.

  • Continue seasonal updates for older titles to keep them active.


Q3 2027

  • Release one new game per year (rotating genres to appeal to different player types).

  • Expand brand partnerships for in-game cosmetic integrations.

  • Explore real-world tournaments and live eSports-style events for arcade titles.

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